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Paul's Parlor

Texas Holdem Game

The Basics:

Playing Texas Hold'em is an exciting game where skill and strategy come into play. Here's how to play:

1. Getting Started: Each player is dealt two private cards (known as 'hole cards') that belong to them alone.

2. The Community Cards: Next, there are five community cards dealt face-up on the 'board'. These are shared by all players. The dealer reveals them in three stages: the flop (first three cards), the turn (fourth card), and the river (fifth and final card).

3. Making Your Hand: Your goal is to make the best five-card hand using any combination of your two hole cards and the five community cards.

4. Betting Rounds: There are four rounds of betting - one after the hole cards are dealt, one after the flop, one after the turn, and the final one after the river. Players can bet, raise, or fold during these rounds.

5. The Winning Hands:

   - Royal Flush: The highest possible hand, consisting of Ace, King, Queen, Jack, and 10, all of the same suit.

   - Straight Flush: Five consecutive cards of the same suit.

   - Four of a Kind: Four cards of the same rank.

   - Full House: Three of a kind plus a pair.

   - Flush: Any five cards of the same suit, not in sequence.

   - Straight: Five consecutive cards of different suits.

   - Three of a Kind: Three cards of the same rank.

   - Two Pair: Two different pairs.

   - Pair: Two cards of the same rank.

   - High Card: When no one has any of the above, the highest card wins.


6. Winning the Game: After the final round of betting, if more than one player remains, there is a showdown. Players reveal their hands, and the best hand wins the pot!


Remember, Texas Hold'em is not just about luck; it requires thinking and strategy. Practice and learn from each game, and you'll become better over time. Good luck, and enjoy the game!


Skilled Game

A "skilled game" in the context of Texas Hold'em, particularly as it pertains to regulations in places like Nebraska and Lincoln, refers to a game where the outcome is predominantly determined by the player's skill rather than chance. While luck plays a role in the cards that are dealt, the skill component in Texas Hold'em is significant and includes several key aspects:

  1. Strategic Decision Making: Players must make numerous decisions throughout the game, such as when to bet, fold, call, or raise. These decisions are based on the strength of their hand, their assessment of other players' hands, and their position in the game.

  2. Understanding of Probabilities: Skilled players understand the probabilities associated with the different hands and how they change as the community cards are revealed. This understanding helps them make more informed decisions.

  3. Psychological Elements: Reading other players, bluffing, and maintaining a poker face are critical psychological aspects of the game. Skilled players are adept at interpreting subtle cues like body language and betting patterns to gauge their opponents' hands and strategies.

  4. Adaptability and Learning: Skilled Texas Hold'em players continually adapt their strategy based on the gameplay and learn from their experiences. They adjust their approach to different opponents and situations to maximize their chances of winning.

  5. Bankroll Management: Good players also manage their bankroll effectively, knowing how much to bet and understanding the risks involved.


Hand Odds

In Texas Hold'em poker, the odds of being dealt specific hands are based on the combinations and permutations of the 52-card deck. Here are the approximate odds for each type of hand:

  1. Royal Flush (Ace, King, Queen, Jack, 10, all of the same suit): The rarest hand in poker, the odds of hitting a Royal Flush are about 1 in 30,939 or 0.0032%.

  2. Straight Flush (Five consecutive cards of the same suit): The odds are around 1 in 3,590 or 0.028%.

  3. Four of a Kind (Four cards of the same rank): The odds are about 1 in 594 or 0.168%.

  4. Full House (Three of a kind plus a pair): The odds are around 1 in 37 or 2.60%.

  5. Flush (Any five cards of the same suit, not consecutive): The odds are about 1 in 33 or 3.03%.

  6. Straight (Five consecutive cards of different suits): The odds are approximately 1 in 21 or 4.62%.

  7. Three of a Kind (Three cards of the same rank): The odds are about 1 in 13 or 7.44%.

  8. Two Pair (Two different pairs): The odds are around 1 in 4.75 or 21.03%.

  9. One Pair (Two cards of the same rank): This is a very common hand, with the odds at about 1 in 1.37 or 42.26%.

  10. High Card (No other hand): The remaining odds account for a high card hand, which is about 50.12%.

It's important to remember that these odds are for being dealt these hands as your starting hand (the first two cards). The probabilities change as the community cards are dealt on the flop, turn, and river. For example, if you have four cards to a flush after the flop, your odds of completing the flush on the turn or river are different from the odds of being dealt a flush initially.



Starting a Texas Hold'em game with a total of 10,000 chips per player typically involves a mix of different chip denominations to allow for flexibility in betting and blinds. The exact breakdown can vary depending on the preferences of the game organizer and the players, but here's a common setup for a 10,000-chip stack:

  1. Low Denomination Chips (For Blinds and Small Bets):

    • 25-value chips: 20 chips (500 total in value)

    • 100-value chips: 30 chips (3,000 total in value)

  2. Medium Denomination Chips (For Standard Play):

    • 500-value chips: 10 chips (5,000 total in value)

  3. High Denomination Chips (For Larger Bets and Raises):

    • 1,000-value chips: 10 chips (10,000 total in value)


Chipping up:

In these games, "chipping up" refers to the action where a player buys an item from the host and, in return, receives a specific amount of chips for use in the game, along with the item purchased. While the prize for these games remains constant, there is no limit to the number of times a player can chip up.


Casual game:

The purpose of these games is to offset the cost of hosting the game and future bigger games, prizes and equipment required to host games.

The following is an example of possible chip ups for casual games (subject to change without notice):

  • Sponsored product: 10,000 chips

  • Soda purchase: 3,000 chips to be used.

  • Sharing of the post for the game at least a week in advance: 5,000 chips

  • Snack food: 2,000-10,000 chips depending on the item

Tournament play:
  • Sponsored product: 10,000 chips

  • Sharing of the post for the game at least a week in advance: 2,000 chips

  • Drinks: 1,000 chips

  • Snack: 1-5,000 chips

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